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Antoine Vignau
Приєднався 13 лис 2009
Apple's The Visual Almanac (side B)
The Visual Almanac
An interactive Multimedia Kit
Produced by the Apple Multimedia Lab
(c) 1989, 1993 Apple Compute, Inc.
An interactive Multimedia Kit
Produced by the Apple Multimedia Lab
(c) 1989, 1993 Apple Compute, Inc.
Переглядів: 18
Відео
Apple's The Visual Almanac (side A)
Переглядів 3014 днів тому
The Visual Almanac An interactive Multimedia Kit Produced by the Apple Multimedia Lab (c) 1989, 1993 Apple Compute, Inc.
Quality Computers Apple II Review 1993
Переглядів 3,1 тис.2 місяці тому
This is the complete Apple II Review video from Quality Computers with reviews of the Apple Fest in San Francisco, and ways to enhance your Apple IIe and IIgs computers. The final part is Roger Wagner's Tie Contest.
ScienceVision EcoVision Side 2 for the Apple IIgs
Переглядів 262 місяці тому
ScienceVision Laserdisc series. Developed in 1992 by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. Directed by Professor George Dawson. (c) 1992.
ScienceVision EcoVision Side 1 for the Apple IIgs
Переглядів 202 місяці тому
ScienceVision Laserdisc series. Developed in 1992 by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. Directed by Professor George Dawson. (c) 1992.
ScienceVision AstroVision Side 2 for the Apple IIgs
Переглядів 262 місяці тому
ScienceVision Laserdisc series. Developed in 1992 by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. Directed by Professor George Dawson. (c) 1992.
ScienceVision AstroVision Side 1 for the Apple IIgs
Переглядів 152 місяці тому
ScienceVision Laserdisc series. Developed in 1992 by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. Directed by Professor George Dawson. (c) 1992.
ScienceVision BioExplorer Side 2 for the Apple IIgs
Переглядів 72 місяці тому
ScienceVision Laserdisc series. Developed in 1992 by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. Directed by Professor George Dawson. (c) 1992.
ScienceVision BioExplorer Side 1 for the Apple IIgs
Переглядів 252 місяці тому
ScienceVision Laserdisc series for the Apple IIgs Developed by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. (c) 1992
ScienceVision ErgoMotion Side 2 for the Apple IIgs
Переглядів 102 місяці тому
ScienceVision Laserdisc series for the Apple IIgs Developed by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. (c) 1992
ScienceVision ErgoMotion Side 1 for the Apple IIgs
Переглядів 1152 місяці тому
ScienceVision Laserdisc series for the Apple IIgs Developed by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. (c) 1992
ScienceVision Chemical Pursuits Side 2 for the Apple IIgs
Переглядів 62 місяці тому
ScienceVision Laserdisc series for the Apple IIgs Developed by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. (c) 1992
ScienceVision Chemical Pursuits Side 1 for the Apple IIgs
Переглядів 412 місяці тому
ScienceVision Laserdisc series for the Apple IIgs Developed by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. (c) 1992
ScienceVision TerraVision Side 2 for the Apple IIgs
Переглядів 222 місяці тому
ScienceVision Laserdisc series for the Apple IIgs Developed by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. (c) 1992
ScienceVision TerraVision Side 1 for the Apple IIgs
Переглядів 2132 місяці тому
ScienceVision Laserdisc series for the Apple IIgs Developed by the Interactive Media Science Project, Florida State University. Funded by the National Science Foundation and Houghton Mifflin Company. (c) 1992
Club de Pelote Basque de Paris. Reportage de Denis Tanchereau, 12/13 France 3 Paris IDF 11 mars 2024
Переглядів 4472 місяці тому
Club de Pelote Basque de Paris. Reportage de Denis Tanchereau, 12/13 France 3 Paris IDF 11 mars 2024
TerraVision, a laserdisc eduware for the Apple IIgs
Переглядів 2462 місяці тому
TerraVision, a laserdisc eduware for the Apple IIgs
La Belle Zohra for the Apple IIgs (François Coulon, 1992)
Переглядів 2053 місяці тому
La Belle Zohra for the Apple IIgs (François Coulon, 1992)
Le Retour du Dr Genius for the Apple IIgs
Переглядів 1844 місяці тому
Le Retour du Dr Genius for the Apple IIgs
Loriciels / Le mystere de Kikekankoi (The Mystery of Kikekankoi) for the Apple II
Переглядів 1694 місяці тому
Loriciels / Le mystere de Kikekankoi (The Mystery of Kikekankoi) for the Apple II
Le manoir du Dr Genius (The Manor of Dr Genius) for the Apple II
Переглядів 1785 місяців тому
Le manoir du Dr Genius (The Manor of Dr Genius) for the Apple II
Tout a disparu (François Coulon, Apple IIgs)
Переглядів 1878 місяців тому
Tout a disparu (François Coulon, Apple IIgs)
Apple IIgs Soundsmith music - Russell Nielson's "Out Of Control"
Переглядів 419Рік тому
Apple IIgs Soundsmith music - Russell Nielson's "Out Of Control"
Don Bluth's Space Ace II: Borf's Revenge for the Apple IIgs
Переглядів 538Рік тому
Don Bluth's Space Ace II: Borf's Revenge for the Apple IIgs
Froggy Software's Canal Meurtre for the Apple IIgs
Переглядів 363Рік тому
Froggy Software's Canal Meurtre for the Apple IIgs
Don Bluth's Space Ace for the Apple IIgs
Переглядів 779Рік тому
Don Bluth's Space Ace for the Apple IIgs
I remember when my good friends Tony and Rebecca were working on this. I was at Virgin games in Costa Mesa. RIP Tony, he was one of the most enthusiastic game techs I've ever met.
So is this what is called SCSI2CD?
Sorry, I do not know what SCSI2CD is.
GEnie was the best place for very specific things, I miss Chat room programs i miss, AOL, COmpuserver Prodigy and GENie, i got AIM, I got BBS coming back, IRC is comming back heck Gopher is coming back, and people are working on AOL clones, now all we need is people
LEGEND HAS IT. HE IS STILL READING THE SCRIPT
15:46 Tony Diaz! An Apple II community legend. RIP!
Even then people clung the Apple II instead of adapting to the Macintosh. Apple issued End Of Sale I think that same year for the IIe and IIgs. People who stick to the past is mentally sick.. It’s worse than Star Wars groupies
This is geeky awesomeness
TIL Neckbeards were a thing back in the 90s.
I'm amazed at all the cool things that are still being made to support the Apple ][.
Jerry Kindall sounds like a bootleg Gary Kildall
This is just so sad… knowing what we know of Apple. It’s no wonder it nose dived. Not discontinuing the Apple II in 1993 was folly. Fill LC Mac’s with Apple IIe boards and just focus on the Mac with all market segments…
Not all market segments, these nerds loved the apple 2, it was cheap and configurable. Granted that was becoming a less and less valuable marketshare but still it's nothing to dismiss.
Another fine Video Toaster production. Also, there is a blooper track at the end after the tie report! For those wondering, the ECON Tech SoundMeister Pro and Rex Tech TurboRez were never released.
Finally, a program that actually uses the Apple II Video Overlay Card surfaces! Quite a bit more impressive than the setup that my high school had. We only had science LaserDiscs that were controlled by AppleWorks TimeOut Macros! Yeah, I couldn't believe it when I saw it.
The news press footage as an intro to the product review of the product which will make those presses completely obsolete is classic. Interesting video..
I like the fact that he thanks his subscribers at the start...almost sounds like a modern youtube vid!
LOL Yeah first thing I noticed too..I had to go back and re-listen! Well spotted. The news press footage as an intro to the product review of the product which will make those presses completely obsolete is classic too.
Very cool! Now that your IIgs can control a LD player, will you do versions of your Bluth ports that support laserdisc? :)
nah, that's a too expensive(laser)disc!
That's really impressive for the time, and the hardware setup to run this would've been steep
So, its some kind of separate laser disk device, not using gs hardware or display?
The IIgs drives the LD player. Its pictures are displayed onto the IIgs screen like a genlock system, thanks to the video overlay card in the IIgs.
D'où vient la musique?
Dans la version Apple IIgs, on entend la jolie musique "Adventure Time - I'm just your problem" récupérée de bitmidi.com
There's a solution online if you want to use it.
This is just a pleasure to watch.
Allez-vous adapter "L'aigle d'or"?
On ne s'interdit rien.
Parfait. Il y a aussi une belle collection de jeux d'aventure sur CPC qui pourraient être adaptés sur Apple II j'imagine. Félicitations pour votre travail en tous cas.
Très bien. Dommage qu'il n'y ait pas de couleurs par contre.
Les tests en HGR et en DHGR n'ont pas été concluants, il est bien plus joli en monochrome.
Brilliant work, Antoine. Comme toujours.
We're you familiar with the FTA group in the early 90s?
We knew them but we were not familiar. We are closer now.
I restored my Apple IIe and went back to using Appleworks... fantastic program
C’est dans Les Ulis?
What is music
Cool. The C64 version has the graphics but no animation or scrolling of the graphics.
Soulignons que les graphismes sont de Jean Solé, entre autres co-auteur (avec Jacques Lob et Marcel Gotlib) de Superdupont dans les pages de Fluide Glacial. ua-cam.com/video/bE6ePmWL6fw/v-deo.html
Sinon... Plutôt que de dauber... Merci pour l'ajout
I'm very much interested in building this myself did the sources ever get released? I would very much appreciate a link to where I can find them if so.
This is a poor example of the 2nd arcade game built for an Apple PC.
Very nice!
Cool! It's a port of the 1986 Atari ST game "ST Karate". The background ambiance audio in the GS version is a vast improvement over the terrible music in the ST original, although the game play on the GS seems a fair bit slowed down. Not necessarily the frame rate, just the movement of characters. A very welcome addition, now we have two GS fighting games! Here it is the ST original for comparison: ua-cam.com/video/UaCv8uYVmHQ/v-deo.html
The main issue of this game is the lack of animation steps. So we have slowed down the game a little bit to avoid the jerky movements. The ST characters goes was too fast, it is not realistic. You have no time to block opponents moves, and you end up with a game where the one who punch the action button faster wins. We have changed the collision detection and the collision impact score to have a progressive damage count (the % of life bar your are loosing is linked the the number of pixels are in contact, between the two players during an attack). The best strategy is to wait for the good kick distance than to try to kick as many time as you can. The Apple IIgs game engine can run at 60 frames per seconds but we have added 6 frames wait between each animation step.
@@olivierzardini6799 - Thanks for the explanation! I initially thought it was a 1:1 port of the ST version (using original code, etc), so I was disappointed seeing how much faster the Atari original appeared. Then I actually *tried* the GS version and came to appreciate the changes that make it much more playable! Thank you for your hard work and this wonderful contribution to the IIGS! And speaking of 60 FPS, I wonder if someone could try porting Street Fighter II to the GS (it'd be a challenge, but they did it on the 6502-based 8-bit PC-Engine/TG16. I know it has a lot of hardware assistance and sprites, but if Sword of Sodan was successfully ported, why not!).
@@Apple2gs For the Street Fighter II port, the main issue I can see right now is the lack of good 16 colors materials for graphics (sprites + backgrounds). The Amiga version is about OK but use 32 colors and the Atari ST release is not very nice. There is a huge job in the pictures pre-processing if we want to have a nice looking 16 colors version (ok, we can use multi palettes for some part of the background but this will end up to a 16 colors pictures for the center of the screen where the characters are fighting)
Cool :) I loved the fighting games back in the day and this pays a nice tribute to those. I don't know much about the Apple IIgs but in it's day it seemed like it could have rivaled the Amiga. Btw, the screen resolution of the Finder looks correctly proportioned here. In screenshots it often looks skewed... 🤔
You guys ROCK!
WOAW ! A new program from Brutal ?
Yes!
Link is in the description.
I like the background atmosphere sounds. Game looks like Way of the Exploding Fist but with health instead of one-hit-kills. Anyway I'm looking forward to playing this!
Looks like a great game, first time i see that backward kick anywhere. Some oriental melody would nicely complement the great SFX.
Niente a che vedere col lasergame vero e proprio….. sono Andrea il marito della signora Colazingari appassionato di lasergame
I wish this was a real 2D animated arcade game.
Love the "Big Blue" desktop image 🙂
Is this a port of the Amiga conversion?
From the PC version.
Is there a technical write up somewhere where you talk about the technology you put into these?
Seriously impressive. Thank you very much, Antoine et Olivier, for having brought to life the dream of so many of us : to see Dragon’s Lair ported on the IIGS.
This version did not take full advantage of the Ensoniq chip. It is barely better than the SID version of the C64 - although one has to admit that the C64/. SID version was absolutely fantastic…
We heard you, it sounded bad, so we reviewed the sound f/x. You can find an updated version of Space Ace @ www.brutaldeluxe.fr/products/apple2gs/spaceace/ - We will update the Dragon's Lair series if the fix is successful.
You're on a roll, excellent work! The Apple II Community owes you a debt of gratitude, even more so than before!! :)
On the one hand its awesome, on the other hand, I die a bit inside every time I hear crappy ACE audio coming from the Ensoniq...
Lack of memory probably to make the full use of the Ensoniq
@@alexandertwose2581 - Here's the original IIGS port from 1990 as comparison (note the much higher quality audio). ua-cam.com/video/El4VG5c0EU4/v-deo.html
The poor Audio quality is linked to the compression used in the PC DOS release where we grabbed the game data (it's a 4 bit resolution instead of 8 bit, so the compression rate is 50%). The audio sampling rate is also pretty low (mosty around 8 Khz, few around 11 Khz).
There is no ACE involved. As Olivier wrote, the sound quality of the PC version is low.
@@alexandertwose2581 There is no relation to memory usage. As Olivier wrote, the sound quality of the PC version is low.